Does anyone know how to trigger it? - If you read the secrets FAQ at gamefaqs (written by NFenwylde), the ice ball trick seems to some like it could work wonders. (Consider it a space-limited v in one) - To be resolved: in some cases, I've seen numbered balls actually make 1s right next to itself, in which case these new ones are then the next reaction. If you execute a combo while one is on the screen, the number subtracted is one less than your total combo "length." - Incidentally, if the count for a numbered ball drops below zero, that number is used to determine how far, in all four cardinal directions, the numbered ball will wipe out others as well. Basic game mechanic notes Some thoughts: - The numbered balls can obviously only be cleared by bringing the number down to zero. Otherwise, reproduction and distribution of this document is prohibited for any usage other than personal, and is expressly prohibited in conjunction with any manner of sale or other profit-oriented activity. If you would like to host it, contact me at the e-mail address above. Current entities with permission to publicly host/distribute the document are PureDragon,, , and. ![]() Why not 3? This document is copyright 2002, 2003 PureDragon. GRIPE: Magical Drop 2 had a quasi-tutorial mode. To that extent, I'll help develop competition if it needs be. ![]() (incidentally, I've been playing it for at least three years now) It's fun occasionally to completely drown somebody in versus, but it would be much more fun to have competition. Preface I thought about writing this simply because everyone else I knew who played the game seemed not to be able to put together any combos on their own. Use the following key to understand them: (and use a monospace font to view this, naturally) r, g, y, b = red, green, yellow, blue regular balls/bubbles/whatever you want to call them R, G, Y, B = corresponding color that clears all matching color balls from the board C = clown (you) c = the clock that appears in place of whatever was just cleared i = ice (plain) ir, ig, iy, ib = ice (specific color) x = bubble o = gem (clears all of the same color that was cleared next to it), v = directional arrow balls 1 - 9 = numbered balls O = pointed gem (clears the screen one color at a time when cleared) I. Throughout the document, there will be small examples to illustrate points. There's also an excellent FAQ on detailing the basics of the game, written by anders0n, which should be enough to get you started and beyond. I'm going to assume you're somewhat familiar with the fundamentals of the game (how to move the clown, that you can pick up infinite of the same type, etc etc). NOTE: If you're not all that familiar with the game and what goes on, I recommend you play the game first. Magical Drop 3 Combo FAQ v0.3 PureDragon Comments, questions (that are not already answered in here and pertain to this FAQ!) Neo-Geo strategy game FAQ requests - Otherwise, there are message boards at and.
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